Index

A C I O R S 
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A

addTrackedEntity(Entity<?>) - Method in class com.codingame.gameengine.module.camera.CameraModule
Make the camera include the entity in its field of view

C

CameraModule - Class in com.codingame.gameengine.module.camera
The CameraModule allow you to have a dynamic camera following a set of objects
com.codingame.gameengine.module.camera - package com.codingame.gameengine.module.camera
 

I

isTracked(Entity<?>) - Method in class com.codingame.gameengine.module.camera.CameraModule
 

O

onAfterGameTurn() - Method in class com.codingame.gameengine.module.camera.CameraModule
 
onAfterOnEnd() - Method in class com.codingame.gameengine.module.camera.CameraModule
 
onGameInit() - Method in class com.codingame.gameengine.module.camera.CameraModule
 

R

removeTrackedEntity(Entity<?>) - Method in class com.codingame.gameengine.module.camera.CameraModule
Make the camera stop tracking this entity

S

setCameraOffset(double) - Method in class com.codingame.gameengine.module.camera.CameraModule
Sets the camera offset to the given value.
setContainer(Entity<?>, int, int) - Method in class com.codingame.gameengine.module.camera.CameraModule
Initialize the camera with container which has to contain all the other entities tracked by the camera
A C I O R S 
All Classes and Interfaces|All Packages