Index
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A
- addTrackedEntity(Entity<?>) - Method in class com.codingame.gameengine.module.camera.CameraModule
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Make the camera include the entity in its field of view
C
- CameraModule - Class in com.codingame.gameengine.module.camera
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The CameraModule allow you to have a dynamic camera following a set of objects
- com.codingame.gameengine.module.camera - package com.codingame.gameengine.module.camera
I
- isTracked(Entity<?>) - Method in class com.codingame.gameengine.module.camera.CameraModule
O
- onAfterGameTurn() - Method in class com.codingame.gameengine.module.camera.CameraModule
- onAfterOnEnd() - Method in class com.codingame.gameengine.module.camera.CameraModule
- onGameInit() - Method in class com.codingame.gameengine.module.camera.CameraModule
R
- removeTrackedEntity(Entity<?>) - Method in class com.codingame.gameengine.module.camera.CameraModule
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Make the camera stop tracking this entity
S
- setCameraOffset(double) - Method in class com.codingame.gameengine.module.camera.CameraModule
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Sets the camera offset to the given value.
- setContainer(Entity<?>, int, int) - Method in class com.codingame.gameengine.module.camera.CameraModule
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Initialize the camera with container which has to contain all the other entities tracked by the camera
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